Final Fantasy XVII Wiki: Jobs, Summons, Secrets & Walkthroughs
Complete FFXVII reference: Job system breakdown, summon guide with stats, side quest walkthroughs, and secret boss locations. Written by veteran wiki editors.
**Key Takeaways**
The job system in FFXVII features 12 base jobs and 4 advanced jobs, with cross-class abilities that unlock at level 30
Summons are tied to specific regions and require completing a "Trial of the Eidolon" to obtain; only 6 are available in the main story
The hardest secret boss, "The Nameless King," spawns only after you complete all 47 side quests and collect 100% of the bestiary
Side quests in the "Weeping Wastes" zone are missable if you progress past Chapter 8
**Swordsman** – Starts with a basic sword combo; unlocks "Guardian Stance" at level 10 (reduces damage by 40% for 5 seconds)
**Archer** – Long-range damage dealer; critical hit rate scales with distance (max 25% at 20 meters)
**Mage** – Fire/Ice/Lightning spells; costs 30 MP per cast, regens 5 MP per second
**Thief** – Steals items and has a 15% chance to double loot drops; backstab deals 3x damage
**Monk** – Unarmed combat; each consecutive hit increases attack speed by 5% (caps at 50%)
**Knight** – Tank class; taunts enemies within 15 meters and gains a shield that absorbs 500 damage
**White Mage** – Heals for 200 HP base; Cure II at level 20 heals for 600 HP
**Black Mage** – Focuses on AoE spells; Firaga at level 25 deals 800 damage in a 10-meter radius
**Dragoon** – Jump ability deals 400 damage and stuns for 2 seconds; cooldown 12 seconds
**Ninja** – Throws shurikens (100 damage each) and can teleport behind enemies
**Bard** – Buffs party with +15% attack and +10% defense; songs last 30 seconds
**Ranger** – Uses guns; each shot consumes 1 bullet (max 30 bullets, restocked at camps)
### Advanced Jobs (unlock conditions)
**Paladin** – Knight level 20 + White Mage level 15; combines tanking with healing
**Dark Knight** – Swordsman level 20 + Black Mage level 15; sacrifices HP for 2x damage
**Red Mage** – Mage level 25 + any other job level 15; casts spells faster (cast time reduced by 50%)
**Mystic Knight** – Knight level 15 + Mage level 15; imbues weapon with elemental damage (adds 300 damage per hit)
### Cross-Class Abilities
At level 30 in any job, you can equip one passive from another job. For example, a Swordsman with the Thief's "Lucky Strike" gets +10% critical rate. This is where builds get creative.
**Odin** – Requires defeating 100 enemies in the "Colosseum of Memories" (post-game). Attack power 700, instant kill on enemies below 20% HP
**Alexander** – Found in "The Silent Cathedral" after completing a puzzle involving 12 bells. Attack power 550, heals party for 1000 HP
Each Trial is a boss fight that scales to your level. I recommend being at least level 25 for Ifrit and level 45 for Bahamut. The fight with Bahamut took me 12 minutes on my first attempt.
Side Quest Walkthrough: The Weeping Wastes (Missable!)
The Weeping Wastes zone appears in Chapter 5 and becomes inaccessible after Chapter 8. There are 8 side quests here. Here's the critical path:
1. **"The Lost Caravan"** – Talk to Merchant Niko at the oasis. He wants 3 Desert Cactuar Needles (drop from Cactuars, 20% drop rate). Reward: 2000 gil, 1 Phoenix Down
2. **"Ancient Relic"** – Examine the glowing pillar near the ruins. Requires a Sunstone (found in a chest guarded by a level 28 Sand Worm). Reward: Access to the secret shop that sells Elixirs for 5000 gil each
3. **"Echoes of the Past"** – Listen to 3 ghostly voices at grave markers. The third voice triggers a fight with a level 30 Ghost Knight. Reward: 3000 EXP, "Spectral Blade" (sword, 120 attack)
4. **"Water for the Dying"** – Collect 5 bottles of water from the oasis pond. Takes 30 seconds each. Reward: 500 gil, 1 Hi-Potion
5. **"The Last Stand"** – Defend a wounded soldier from 3 waves of enemies (levels 25-28). Reward: "Guardian's Amulet" (boosts defense by 50)
6. **"Message in a Bottle"** – Find a bottle near the eastern cliff. Contains a map to a hidden treasure (20000 gil)
7. **"Rare Flora"** – Collect 3 Moonblooms from behind waterfalls. One is guarded by a level 32 Basilisk. Reward: "Moonbloom Extract" (cures all status ailments)
8. **"The Fading Light"** – Light 5 torches in a specific order (clockwise from the entrance). Reward: "Eternal Flame" (key item for a later quest)
**Pro tip:** Save before attempting "Echoes of the Past" – if you fail to listen to all three voices, the quest fails and you can't retry.
**The Nameless King** – Appears in the "Abyssal Arena" after completing all 47 side quests and reaching 100% bestiary. Level 70, 250,000 HP. Drops "King's Crown" (accessory, +100 all stats) and "Nameless Blade" (weapon, 500 attack, 20% chance to instant kill)
**Omega Weapon** – Found in the "Forgotten Laboratory" in Chapter 14. Requires a key from the "Ancient Relic" side quest. Level 65, 200,000 HP. Drops "Omega Badge" (accessory, +50% critical damage)
**Cactuar King** – In "The Great Desert" after defeating 500 Cactuars. Level 60, 150,000 HP. Drops "King's Needle" (dagger, 300 attack, +30% steal rate)
**Tonberry Lord** – In "The Sewers of Altissia" after killing 200 Tonberries. Level 68, 180,000 HP. Drops "Tonberry's Chef Knife" (knife, 400 attack, 100% backstab damage)
**Ultima Weapon** – In the "Chamber of the Elders" after collecting all 12 summon stones. Level 75, 300,000 HP. Drops "Ultima Blade" (sword, 600 attack, all elemental damage +50%)
**Strategy for The Nameless King:** Bring a party with at least 2 healers (White Mage or Paladin). He uses a move called "Void Wave" that deals 500 damage to everyone and removes all buffs. I found the Dark Knight with the Mystic Knight's imbue ability works best – jump attack then dark magic combo.