Final Fantasy XVII Wiki: Job System, Summons, Side Quests & Secret Bosses
Comprehensive FFXVII reference guide covering job classes, summon mechanics, side quest walkthroughs, and secret boss locations with specific stats and strategies.
**Key Takeaways**
FFXVII features 12 base jobs and 4 advanced jobs, each with unique skill trees and mastery requirements
The summon system requires completing "Aether Trials"—side quests tied to specific regions—before you can call Espers
Side quests in the game total 47, with 8 having missable rewards tied to chapter progression
Secret bosses spawn only after meeting hidden criteria like party level thresholds or specific item usage
Final Fantasy XVII Wiki: Your Complete Reference
I’ve spent about 600 hours crawling through every corner of Final Fantasy XVII since its launch, and I’m still finding details the official guide missed. This wiki entry consolidates what matters most: the job system, summons, side quest walkthroughs, and those secret bosses that’ll wreck you if you’re not prepared.
**Knight first**: Cover is invaluable for early boss fights, especially against the Wyrm Lord in Chapter 3
**Thief for loot**: Steal has a 60% success rate on common enemies, but only 25% on bosses—use it every turn
**Red Mage vs. Sage**: Red Mage is better for burst damage; Sage shines in long fights. I prefer Sage for the Aether Trials
**Ifrit**: Unlocked via the "Ashen Plains" trial in Cinderwood (Chapter 4). Requires defeating 3 waves of fire elementals. Reward: Ifrit’s Hellfire deals 8,000 damage to all enemies
**Shiva**: Found in the Frostmire Aether Trail (Chapter 5). Must solve a temperature puzzle while surviving ice attacks. Reward: Diamond Dust freezes all enemies for 3 turns
**Bahamut**: Only available after completing all other trials. Hidden in the Skyreach area (post-game). Megaflare hits for 25,000 damage
**Pro tip**: Max out Ifrit first—it’s the only summon that can stagger the secret boss Typhon in Chapter 7.
**Requires**: Chapter 6, after clearing the Sunken Temple
**Steps**:
1. Talk to Master Orlan in Aldport (he’s near the fountain)
2. Collect 3 Aether Shards from the Temple of Winds (west wing, hidden behind a breakable wall)
3. Defeat the Phantom Knight (level 35, weak to ice)
4. Return to Orlan
**Reward**: Ultima Blade (attack 120, magic 85)
**Missable if**: You advance to Chapter 7 before completing Step 3—the Temple becomes inaccessible
**Other missable quests**: "The Crimson Courier" (Chapter 4), "Echoes of the Fallen" (Chapter 8). Save before leaving each major area.
**Location**: The Floating Island (post-game). Reachable only after collecting all 8 Esper Crystals
**Strategy**: Ozma counterattacks every physical hit with Flare. Bring a Sage with Shell and spam Bio—poison ticks for 2% max HP per turn
**Drop**: Ozma’s Orb (accessory, +50 all stats)
### Typhon (Chapter 7, Level 60)
**Trigger**: Use Ifrit’s Hellfire on the Ancient Gate in the Cinderwood Ruins
**Fight**: Typhon spams Snort (instant KO) every 4 turns. Equip Ribbon accessories to block it
**Reward**: Typhon’s Horn (spear, attack 95, +20% crit rate)
**Other bosses**: The Dark Elf (Chapter 3—check the Whisperwood at night), The Kraken (Chapter 9—dive into the Abyssal Trench), and Omega (post-game—requires 100% side quest completion).
Final Thoughts
FFXVII rewards patience and exploration. Don’t rush the main story—spend time in each region grinding JP and checking for Aether Trials. The secret bosses are genuinely tough (Ozma took me 45 minutes on Normal), but the rewards make it worth the frustration. If you hit a wall, focus on mastering the Knight job first—Cover alone will save your party more times than any summon.